Free online Scrum Poker (planning poker) for agile teams. Estimate story points together in real time, no sign-up required.
Scrum Poker is a card-based technique that agile teams use to estimate the effort of user stories in their product backlog. It is also widely known as planning poker; the two names describe the same practice.
The idea is simple. The team looks at a story, every participant picks an estimation card in private, and all the cards are revealed at the same time. If the numbers agree, the estimate is recorded. If they differ, the team discusses why and votes again.
Votes stay hidden until the reveal for a good reason. When people hear a number before they estimate, their own estimate drifts toward it. This is anchoring bias, and it is the main reason that estimating out loud produces poor results. Hidden, anonymous voting keeps every estimate independent.
Scrum Poker works because it combines individual judgment with team discussion. Each person commits to a number first, and the conversation that follows surfaces assumptions, missing requirements, and hidden risks, often the most valuable part of the session.

One More Point is a free planning poker tool built around that exact loop. Create a room, pick a deck, and share the link, room code, or QR code with your team. Teammates join as guests from any device. No account, no download, no sign-up.
Everyone votes in private. Votes sync in real time, and when the last card is in, the host reveals them all at once, or turns on auto-reveal to flip them automatically. Discuss the spread, start the next round to re-vote, and continue until the team agrees.
Every completed round is saved to the room history, and anyone in the room can download it as a CSV when the session ends.
A planning poker session follows the same loop for every story. Here is the full sequence a facilitator walks through, whether the team shares an office or is spread across time zones.
Consensus does not mean everyone shows the exact same card. It means the team understands the work the same way and can stand behind one number. If a 5 and an 8 remain after discussion, the team agrees which one to record and moves on.
New to facilitating? Our guide to running your first planning poker session covers preparation, pacing, and the surprises to expect.

Story points measure the relative size of a piece of work, not the time it will take. A 5-point story is bigger than a 3 and smaller than an 8. That is all the number claims.
People are unreliable at guessing hours, but surprisingly good at comparing. "This is about twice the size of the login page we built last sprint" is a judgment teams get right far more often than "this will take 14 hours." Story point estimation leans on that strength by comparing new work against stories the team has already delivered.
A story point blends four things at once:
Because points are relative to a team’s own history, they should never be compared across teams. One team’s 5 is another team’s 2, and both are right. For the same reason, converting points back into hours quietly destroys their value, a trade-off we unpack in story points vs hours.
Story points are not the only valid approach. Some teams size with T-shirts, and some skip estimation entirely. What matters is a scale the whole team understands the same way.

The classic planning poker deck follows the Fibonacci sequence: 0, 1, 2, 3, 5, 8, 13, 21, and beyond. Some decks extend it with 40 and 100 for very large items.
The growing gaps are the point. The difference between a 2 and a 3 is something a team can genuinely reason about; the difference between a 34 and a 35 is not. As work gets bigger, uncertainty grows with it, so the scale offers fewer, wider choices and discourages false precision. A big story is a 13 or a 21, never a 17.
One More Point’s Fibonacci deck runs from 0 to 21, plus a ? card for "I can’t estimate this yet." If a story feels bigger than 21, that is usually a sign to split it before estimating.
Fibonacci is the default, but not the only option. There is also a T-shirt sizing deck (XXS to XXL) for roadmap-level sizing, a Power of 2 deck (1, 2, 4, 8, and up), and fully custom decks where you define your own values.
Here is how a typical round plays out. A team of five is estimating this story: "As a returning user, I want to reset my password so that I can regain access to my account."
The Product Owner reads the story and its acceptance criteria. Everyone picks a card in private, and the reveal shows a wide spread: 2, 3, 5, 5, 13.
The facilitator asks the outliers to explain. The developer who voted 2 points out that the codebase already has a transactional email service, so sending the reset link is mostly wiring. The QA engineer who voted 13 lists what worries them: expired tokens, reused tokens, accounts locked after failed attempts, and what happens to a user who signed up with Google and has no password at all.
That last question turns out to matter. Nobody had decided how social-login accounts should behave, and the acceptance criteria say nothing about it. The Product Owner clarifies on the spot: social-login users get a message pointing them to their provider, and that path becomes its own acceptance criterion.
The team votes again: 5, 5, 8, 5, 8. After a short exchange, the 8s agree the token-handling risk is now understood, and the team records a 5. Fifteen minutes of discussion surfaced a missing requirement that would otherwise have appeared mid-sprint as a blocked ticket.

The short answer: the people who will do the work, plus the people who understand what the work is for.
In One More Point, rooms can label participants as Dev, QA, or PO, and anyone can join as a spectator, which is useful for stakeholders who want to watch without affecting the vote. Up to 50 people can join one room, and there are extra tips for planning poker with large teams.

Estimation is one of the ceremonies that suffers most when a team goes remote. On a video call, the first number spoken anchors everyone, people talk over each other, and half the team quietly disengages.
An online scrum poker room fixes the structure of the problem rather than the symptoms. Everyone votes at the same time and in private, whether they sit in the office, at home, or nine time zones away:

Hybrid meetings, with half the team in a room and half dialled in, benefit even more, because a shared poker room puts everyone on equal footing. There is more on this in planning poker for remote teams and our tips for async sprint planning across time zones.

Scrum Poker has stayed popular since the early 2000s because it fixes several problems at once:
One honest caveat: Scrum Poker does not guarantee accurate estimates. Nothing does. It produces estimates the team actually reasoned about, which is the best available starting point.
Most bad Scrum Poker experiences trace back to a handful of habits. Watch for these:
We dissect these habits, and how to break them, in common planning poker mistakes.

A few habits make every session faster and the estimates more useful:
And when the team truly cannot agree, there are good ways to break an estimation deadlock that do not involve averaging two numbers nobody believes.
Scrum Poker is not the only way to size a backlog. Each method trades speed against depth of discussion, and good teams switch between them depending on the job.
| Method | Best for | Participation | Speed | Discussion | Scale | Remote suitability |
|---|---|---|---|---|---|---|
| Scrum Poker | Sprint-level story estimation | Whole team votes independently | Moderate: minutes per story | High: outliers explain their vote | Relative (story points) | Excellent with an online room |
| T-shirt sizing | Roadmap and epic-level sizing | Whole team | Fast | Light: coarse buckets settle quickly | Relative (XS to XXL) | Good: works in the same online room |
| Affinity estimation | Very large backlogs (50+ items) | Whole team sorts together | Very fast per item | Low per item, high overall | Relative grouping | Workable with a shared board |
| Bucket system | Many items with limited time | Team divides items among members | Fast | Medium: disputed items only | Relative (numbered buckets) | Workable with a shared board |
| Ideal hours | Short, well-understood tasks | Often lead-driven | Slow per item | Varies: often skipped | Absolute (time) | Fine, but prone to anchoring |
No single method is best everywhere. Scrum Poker earns its place when stories genuinely need discussion; for a first pass over a huge backlog, affinity or T-shirt sizing gets you there faster. There is a longer comparison in three-point estimation vs planning poker.
| Feature | One More Point | PlanningPoker.com | PointingPoker.com | PlanITPoker |
|---|---|---|---|---|
| Price | Free | Free / from $12/mo | Free | Free / from $10/mo |
| No account required | ✓ | ✗ | ✓ | ✗ |
| Multiple deck types | ✓ | ✓ | ✗ | ✓ |
| QR code sharing | ✓ | ✗ | ✗ | ✗ |
| CSV export | ✓ | Paid only | ✗ | Paid only |
| Role labels (Dev / QA / PO) | ✓ | ✗ | ✗ | ✗ |
| Auto-reveal | ✓ | ✓ | ✗ | ✓ |
| Dark mode | ✓ | ✗ | ✗ | ✗ |
| Up to 50 players free | ✓ | ✗ | ✗ | ✗ |
| Voting timer | ✓ | ✓ | ✗ | ✓ |
| Keyboard shortcuts | ✓ | ✗ | ✗ | ✗ |
Create a room in seconds. No signup required.