- Story Point
- A relative, team-calibrated unit for sizing backlog items - not a fixed conversion to hours, and not comparable across teams.
- Velocity
- The average amount of Product Backlog turned into a usable Increment per Sprint, typically measured in story points - a planning input, not a productivity score.
- Planning Poker (Scrum Poker)
- A consensus estimation technique: each estimator privately picks a card, all reveal simultaneously, and the team discusses any disagreement before settling on a number.
- Fibonacci Sequence (agile)
- The modified scale 0, 1, 2, 3, 5, 8, 13, 21 used for story points - the widening gaps match how estimation uncertainty grows with size.
- T-Shirt Sizing
- A coarse relative-estimation technique using XS-XXL instead of numbers, trading precision for speed - common for roadmap-level sizing.
- Affinity Estimation
- Silently sorting backlog items along a size spectrum without discussion, then reviewing the result - a fast way to size a large batch.
- Three-Point (PERT) Estimation
- Combining optimistic, most-likely, and pessimistic values into a weighted expected value: (O + 4M + P) / 6 - produces a confidence range, not a consensus.
- Wideband Delphi
- A structured group-estimation method (independent estimate, anonymized comparison, discussion, re-estimate) - the historical ancestor of Planning Poker.
- Dot Voting
- A prioritization technique, not estimation - participants distribute a fixed number of votes across options to surface what matters most.
- Cone of Uncertainty
- The principle that estimate accuracy improves as a project moves from a vague idea toward completion - early estimates can be off by 4x in either direction.
- Anchoring Bias
- The tendency for an estimate to drift toward the first number mentioned, even an arbitrary one - the reason hidden, simultaneous voting exists.